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高品質アニメ映像。都市奇幻アクションRPG風、高レアリティ3D toon / cel-look animeの高速近接戦闘。最重要は、ハイテンポ、槍撃から尾撃へ渡る反動、尾の明確な直撃、重量級の吹き飛び。スローモーション、待機、睨み合い、長い構え、長いタメは作らない。 【参照の使い方】 画像1を主人公の同一性固定の唯一の参照として使う。画像1のキャラクターを同じ人物として維持し、顔、目の形、虹彩色、髪型、髪色、前髪、衣装、装飾、体格、全身シルエット、雰囲気、キャラクターカラーを最優先で反映する。参照画像そのものの背景、部屋、家具、ポーズ、画角、フレーミング、文字、設定表、UIは再現しない。変化してよいのは、表情、視線、口元、戦闘姿勢、呼吸、自然な髪と衣装の揺れだけ。特徴の混合、顔の平均化、衣装交換、別人化、クローン化、余計な人物の追加は禁止。 主人公は、画像1の人物そのものとして描く。ただし固定シーン成立のため、一本の長槍と一本の尻尾を持つ近接戦闘キャラクターとして統一する。槍と尻尾の形状、表面質感、装飾、発光色、小物の意匠は、画像1のキャラクターカラーと雰囲気に合わせて自然に調整する。衣装の金属部、布の差し色、装飾、槍の発光、尾の鱗色、画面全体の補助色も、画像1に合わせて変えてよい。場所と戦闘構成は固定、武器は長槍固定。 【主人公固定】 主人公は全Cutで同じ人物。画像1の顔立ち、目、虹彩、髪、衣装、装飾、体型、シルエット、雰囲気、固有色を維持する。一本の長槍だけを使う。穂先、柄、石突を一体の剛体として保ち、両手で柄だけを握る。穂先だけを回転させない。尻尾は一本だけ。腰後ろ中央につながり、根元は太く、先端へ自然に細くなる。全身回転の反動で尾撃へつなげる。 【敵固定】 敵は同じ一体だけの巨大甲冑ゴブリン。灰緑色の顔と皮膚、長い尖り耳、低い鼻、下顎から出る二本の牙、小さな琥珀色の目、幅広く重い体型、煤けた黒鉄の全身甲冑、大型肩甲、革ベルト、古銅の鋲、短い暗赤色の腰布、一本の戦斧を維持する。主人公の約1.8倍の身長。黒鉄胸当ての右脇腹には、三つの大きな古銅鋲が縦に並ぶ幅広い長方形の補強板があり、これを尾撃の接触目標として固定する。最後まで生身と甲冑の実体を保ち、結晶化、粒子化、消滅はしない。 【画風固定】 高密度3Dトゥーン/セルルックの一系統だけ。完全な立体モデル感、細くクリーンなアニメ輪郭、顔・髪・衣装・槍・尻尾・甲冑への明快な2〜3段セルシェーディング。瞳と髪は多層ハイライト、肌は清潔なトゥーンマット、布は低反射、金属は硬い縁反射、尻尾は鱗の面が読める。劇場版クラスのキーアニメーション、上質なコンポジット、透明感のある照明、密度の高い背景美術。太い黒輪郭、平坦な単層影、汎用3D美少女顔、低密度背景、写実寄り、画風混合は避ける。 【舞台と光】 舞台は固定。ネオン都市を見下ろすネオゴシック大図書館塔の雨上がりの屋上。濡れた黒石床、低いガラス壁、尖塔、大型金属製通気設備、遠景の高層ビル、浅いネオンボケ。場所は変えない。光と色味は画像1に合わせて微調整し、主人公のキャラクターカラーを主役にする。背景は低彩度寄りで、主人公、槍、尻尾、甲冑との接触点を優先して目立たせる。 【アクション】 Cut1:主人公側の低い三分の四後方から地表すれすれに追従。ゴブリンが戦斧を振り上げる瞬間、主人公は一歩だけ鋭く踏み込み、長槍全体による大きな斜め薙ぎを一度だけ放つ。穂先が黒鉄胸当て中央へ命中した瞬間だけ短いhit-stop。金属火花が散り、ゴブリンの上体が後方へ開く。主人公は構え直さず、槍撃の反動をそのまま全身回転へ渡し、次の尾撃へ直結する。Cut終端では、尻尾の先端側三分の一の幅広い鱗面が、ゴブリン右脇腹の補強板から拳一つ分だけ離れた位置にすでに入っている。 Cut2:尻尾接触専用の固定クローズアップ。ゴブリンの胸から腰までを画面の約70%に置く。主人公の顔や槍には戻らない。ゴブリン胴体、右脇腹の補強板、画面左から入る一本の尻尾だけを主役にする。開始時から、尻尾の幅広い鱗面と補強板の間に拳一つ分の空間を見せる。尻尾は低い水平円弧で入り、細い尾先ではなく幅広い鱗面を補強板へ一度だけ強く直撃させる。命中前の空間、鱗面の接近、単一接触、接触後の装甲反応を同じ固定近景の中で順番に見せる。命中の瞬間だけ0.04〜0.06秒のhit-stop。速度線を消し、鱗面、三つの古銅鋲、補強板の接触境界を鮮明に止める。補強板は深くへこみ、胴体は接点から横へ折れ、その勢いで画面外へ押し出される。 Cut3:ゴブリンが押し出される方向へ高速ウィップパンし、地表すれすれのローアングル中遠景へ戻す。ゴブリンは尾撃の衝撃で画面奥左へ約3メートル、少なくとも自分の一体長ぶん、濡れた床すれすれに高速で水平吹き飛ぶ。両足は命中後にだけ床から離れる。自分から跳躍せず、空中で勝手に回転しない。戦斧は両手に握られたまま。背面装甲と肩甲が大型金属製通気設備の側板へ真正面から激突し、側板が深くへこみ、水膜と短い火花が外側へ噴く。全身移動は衝突で完全停止し、戦闘不能の実体として設備前へ崩れて残る。主人公は追いかけず、その場で反作用を収束させる。 Cut4:水しぶきワイプが抜けると、主人公の斜め前三分の四、中距離固定。頭から両足と槍全体が入る。背景奥には、

3D 애니메이션 · 카툰

Seedance 2.5로 만들기

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피사체, 동작, 카메라 또는 타이밍을 조정한 뒤 새 Seedance 2.5 생성을 시작하세요.

Seedance 2.5

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3D 애니메이션 · 카툰30s

3D 애니메이션 · 카툰

Seedance 2.5 Animation prompt (raw output) + added Suno Bgm 30-second stylised 3D animated short film. 19 hard cuts, average 1.6s per shot. NO on-screen text, NO subtitles, NO readable lettering anywhere — all signage is abstract glowing colour shapes only. STYLE (every frame): Stylised feature-animation 3D CG. Faceted low-poly geometry with hand-chiselled planar cuts — fabric folds read as carved wedges, not cloth simulation. Exaggerated cartoon proportions: heavy shoulders, thick forearms, small hands, short legs, oversized head. Matte painterly surfaces, zero PBR gloss, fine canvas grain over the whole image. Skin has soft subsurface warmth and a hard wet rim light. Cel-adjacent shading with crisp terminator lines and soft ambient occlusion in creases. Wide-angle 18-24mm lens throughout with visible barrel distortion, shallow depth of field, heavy radial motion blur on backgrounds, volumetric shafts through steam and rain. Rain is faceted streaks, not particles. Cuts land hard on the beat. CAST (locked, identical in every shot): KAVI — 27-year-old Tamil woman tea master. Compact and broad, low centre of gravity, thick forearms, short legs. Deep brown skin, broad flat nose, heavy straight brows, thin steel nose ring, pale old burn scar across the left forearm. Black hair oiled into a tight low bun with one white jasmine strand. Wardrobe: sun-bleached crimson work sari hitched short over black shorts, scorched grey thermal sleeves shoved to the elbow, black rubber apron, a stack of steel bangles on the right wrist only. Props: two dented brass tumblers. PALETTE: monsoon night. Wet blue-black asphalt, cold slate rain, one sodium-orange stall lamp as the only key, magenta and cyan neon bleeding in from off-frame, brass and copper highlights, a single crimson accent, pale steam white. STORY: The 9pm rush hits a rain-flooded street-food lane and Kavi outruns it on pure craft, ending alone in the steam. BEATS: 0.0-1.4 Macro, static, rack focus: a raindrop bursts on the rim of a brass tumbler into faceted shards, sodium lamp flaring behind. 1.4-2.8 Puddle-height 18mm, low tracking dolly right: her rubber sandals stamp into standing water, sheets peeling sideways in solid slabs. 2.8-4.4 Low hero angle, slow crane up into a 4-frame snap zoom: she plants both hands on the counter as the lamp bangs on and steam blooms up her body. 4.4-5.8 Whip pan across a queue of blurred umbrella silhouettes, settling on her hands seizing two tumblers. 5.8-7.0 Fast dolly in on her face: jaw set, magenta on one cheek, orange on the other, rain beading on her brows. 7.0-8.6 Vertical crane down following the pour: she rips the tumblers a metre apart, an amber ribbon of tea stretched taut between them. 8.6-10.2 Full 360 orbit at waist height, background smearing to streaks as she pours again without looking. 10.2-11.4 Top-down bird's-eye snap: the tea hits the lower tumbler dead centre, crown splash held two frames then blurred. 11.4-13.0 Handheld push through a curtain of steam, her silhouette resolving out of pure white. 13.0-14.6 Whip pan right to a rival stall's neon guttering out, a cook staring; her hands keep working at frame edge. 14.6-16.0 Low wide, speed ramp: a scooter tears a puddle open, a wall of water slabbing up; she pivots and shields the tray with her back without losing rhythm. 16.0-17.8 Slow-motion macro arc around one tumbler tipping off the tray edge, bangles blurring past. 17.8-19.0 Snap to real time, whip tilt up: she catches it behind her back on two fingers. 19.0-20.6 Crash zoom into her eyes; one brow lifts a millimetre. 20.6-22.2 Fast lateral dolly along the counter as she slides seven full tumblers down it, one per hand-flick, steam trailing each. 22.2-23.6 Reverse low angle from behind the queue: hands reaching in from every side taking cups, her figure small and centred, lamp flaring. 23.6-25.4 Drone crane pull-up out of the lane: the stall is one hot orange dot in a grid of wet blue-black rooftops, rain thinning. 25.4-27.4 Cut to ground level, slow push in: the lane empty, the last umbrella turning a corner, puddles gone glass-still. 27.4-30.0 Static low hero: Kavi pours one last tumbler for herself, steam rising straight up as the rain stops, she exhales, the lamp flickers once, hold, slow fade. AUDIO: No dialogue. Rain drumming on tin, kettle hiss, brass ringing on brass, the hard splash of the long pour, scooter doppler, crowd murmur, bangles clattering. Music: driving Tamil percussion — thavil and kanjira over a low sub-bass pulse, tempo climbing to a peak at 22.2s, everything dropping to rain and one held drone at 27.4s. NEGATIVE: no text, no lettering, no watermark, no photorealism, no PBR gloss, no live action, no plastic skin, no extra fingers, no morphing faces, no character/wardrobe/palette drift, no daylight, no drifting camera, no crossfades, no bloom overload, no still frames.

3D 애니메이션 · 카툰20s

3D 애니메이션 · 카툰

"A Pixar style short. Dave checks the sky before leaving home, gets ambushed by one furious city pigeon, and the chase does not end well for him." Same prompt bar, two very different looks. Both live in ContentStudio. Which would you run?

3D 애니메이션 · 카툰30s

3D 애니메이션 · 카툰

A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, vibrant modern city, warm golden-hour lighting, shallow depth of field, dynamic cinematic camera movement, emotional orchestral score, polished Pixar-quality rendering, expressive facial animation, and cinematic storytelling. A beautiful 20-year-old college girl with a short dark-brown bob haircut, expressive brown eyes, wearing a bright yellow oversized hoodie, blue jeans, white sneakers, and a brown crossbody bag is sprinting through a busy city street while two police officers chase after her. Police Officer: “Stop!” Police Officer: “We’ll catch you!” She suddenly collides with a goofy-looking 20-year-old college boy with messy curly dark hair, round glasses, an oversized green hoodie, cargo pants, and colorful sneakers. Everything instantly slows down. They lock eyes. The girl smiles warmly. Girl: “Sorry.” She immediately continues running. A city bus arrives. She jumps aboard just before the doors close. The police officers reach the bus a second too late. The bus drives away. The boy stands frozen, watching it disappear. Part 2 Continue seamlessly from the previous scene. Maintain the exact same characters, clothing, facial features, lighting, city environment, and Pixar-style feature-film-quality 3D animation. Later that evening, the goofy college boy sits alone in his cozy bedroom, replaying the moment in his mind. Quick cinematic flashbacks show the collision and her smile. He sighs. Boy: “No… she’s a thief.” The next morning, he waits alone at the same bus stop. He isn’t carrying anything. After another bus leaves, he smiles awkwardly. Boy: “What am I doing?” Just as he starts to walk away, a familiar voice calls from behind. Girl: “Looking for this?” He turns around. The same girl stands there smiling while holding one of his missing books. She hands it back to him. At that moment, the two police officers walk into frame escorting a handcuffed pickpocket. One officer smiles at the girl. Police Officer: “Thanks for your help!” The boy looks completely confused. The girl simply smiles back. The camera slowly pulls back as the boy realizes she was never the thief. Cut to black.

3D 애니메이션 · 카툰30s

3D 애니메이션 · 카툰

参考@image1角色(正面、三四分、背面与剑的完整细节):蒙眼布、白色长袍与所有褶皱、深V领口、金色胸饰与红宝石、金色腰带与装饰、金色脚环、赤足凉鞋、长剑与剑柄上的天平盘及链条。完全按照该参考图呈现人物五官、发型、发色、蒙眼布材质与绑法、白袍布料重量与褶皱、剑身、剑柄、天平盘、链条与所有装饰细节,不进行任何重新设计。 参考@image2场景:白色拱顶大厅 / Cathedral of Light,高大彩色玻璃窗、正午体积光、彩虹光柱(红、琥珀、翠绿、钴蓝、紫罗兰)投射在白色大理石地面形成锐利几何色块,体积光与浮尘。完全按照该参考图呈现建筑结构、光线方向与色彩,不进行任何重新设计。 30秒3D渲染电影质感,16:9,4K,24fps。次世代CG材质精度——白袍真实布料重量与褶皱、天平金属反射与链条物理晃动、剑刃光泽、蒙眼布纹理、皮肤次表面散射、体积光与浮尘、变形宽银幕横向耀斑、180度快门自然运动模糊、浅景深。 【天平设定】剑柄上的天平为可动物理物件,两侧盘面可上下倾斜,链条有真实重量、晃动与惯性。 【光线物理】彩色玻璃窗投射的彩虹光柱可被剑刃切开,切开后变成固态彩色玻璃碎片坠落并在大理石地面碎裂,带真实折射与碎裂轨迹。 【破坏累积】从0秒起彩色玻璃窗开始碎裂,碎片在空中飞行并逐步重新组装回原位,破坏状态只增不减、绝不重置。 【无缝转场】每2秒的机位变化必须由画面内元素(剑尖轨迹、布料飘动、碎片飞散、天平晃动、光柱切割)带动完成,绝不硬切、绝不黑场,镜头运动全程平滑连续。 【动作原则】所有挥剑动作必须优雅、流畅、如舞蹈般美丽。动作有预备、发力、跟随与过冲;次级动态(白袍大袖、下摆、长发、天平链条)滞后主体3至5帧且各自独立;重心真实转移,杜绝任何僵硬或不自然的关节角度。每一刀都令人屏息。 0-2秒 35mm极低角度仰拍,缓慢升起并由她抬剑的动作自然带动镜头上移。她静立于大厅中央,白袍自然下垂。她以极优雅的动作缓缓举起长剑,天平盘开始接住从彩色玻璃倾泻的彩虹光柱,一侧盘面缓缓下沉,链条轻微晃动。 2-4秒 镜头由剑刃切开第一道光柱的动作自然转为50mm侧向缓慢环绕。她以极慢、极美的动作挥出第一刀,转腕带真实惯性,白袍大袖与下摆随动作展开并滞后主体飘动。剑刃切开第一道彩虹光柱,光柱如固态彩色玻璃般碎裂,碎片带着折射光旋转坠落。 4-6秒 碎片坠落轨迹自然带动镜头转为24mm超广角低角度缓慢推近。连续第二、第三刀,动作流畅如舞蹈,每一下都有明确的起势、发力与收势。天平盘随挥剑剧烈摇摆,链条拉直又松弛。更多光柱被切开,彩色玻璃窗开始出现裂纹并崩裂出第一批大碎片。 6-8秒 大碎片飞散轨迹自然带动镜头转为85mm贴身侧拍,平滑跟随剑尖。她以优雅的大开大合动作继续挥剑,每一步都轻盈而精准,重心从脚掌经腰胯传导至刀尖,白袍完全展开如翅膀并带真实布料重量。彩色玻璃窗大面积碎裂,碎片在空中缓慢旋转、发光,开始沿着原来的铅线位置重新组装。 8-10秒 剑舞轨迹与旋转光之漩涡自然带动镜头转为14mm超广角环绕轨道,平滑连续。剑舞达到高潮,她连续挥出多刀,每个动作都令人屏息。天平盘几乎触地又被优雅翻转拉回。光柱被持续切开,碎片与重组的玻璃同时存在,形成巨大旋转光之漩涡,整个大厅被彩色碎片轨迹完全填满。 10-14秒 光之漩涡的旋转自然带动镜头转为35mm环绕并缓慢上升,展示全身。她继续以极致优雅的剑舞穿越光之漩涡,每一个转身、每一次收刀都精准而迷人,次级动态(袍袖、发丝、链条)滞后主体并各自独立。碎片重组加速,同时新的光柱仍被切开。整个画面被彩色光、碎片、体积光与剑气轨迹完全填满,空间被最大化利用。 14-18秒 她刻意控制天平摇摆的动作自然带动镜头转为50mm跟随,轻微速度斜坡。她突然加速,连续施展一连串极快却依然优雅的连续斩击,剑刃在空中留下多道持续的彩色刀痕。天平盘剧烈摇摆至极限,链条几乎绷直。碎片重组与光柱切割同时达到峰值,整个大厅变成光与碎片的风暴。 18-22秒 连续斩击的余势自然带动镜头转为24mm低角度仰拍并快速环绕半圈。她以一个华丽的大回旋收刀接一个极低的滑步,白袍大幅展开后急速回落,天平盘被她用手腕精准控制回到接近平衡的位置。残余碎片仍在高速旋转,光柱被最后几刀彻底切开成漫天碎光。 22-26秒 滑步与回旋的动作自然带动镜头转为85mm贴身跟随并缓慢上升。她突然向上纵身,在空中完成一次完整的优雅旋转斩击,剑刃划出巨大的彩色圆弧,天平盘在空中剧烈晃动。落地时单膝微屈卸力,白袍与长发滞后飘落,整个空间被最后一波高密度碎片与体积光完全吞没。 26-28秒 落地后的余韵自然带动镜头转为50mm侧脸中景,缓慢推近。她完成最后一次极慢而完美的收刀,天平盘缓缓趋于完全平衡。大部分碎片已归位,彩色玻璃窗接近恢复完整。白袍微微飘动后逐渐静止。 28-30秒 侧脸中景自然转为85mm缓慢推近至蒙眼布与侧脸,定格。她保持优雅的站姿,几乎不动。最后几片碎片归位

3D 애니메이션 · 카툰30s

3D 애니메이션 · 카툰

キグルミパーカーの5人組が活躍するゲーム風30秒動画を一括生成して

3D 애니메이션 · 카툰30s

3D 애니메이션 · 카툰

[Global Setting] A traditional kung fu temple courtyard at golden hour, stone walls with calligraphy, bamboo stalks, red lanterns, peaceful serene setting. 3D stylized anime aesthetic rounded appealing characters, exaggerated expressive proportions, big sparkly eyes, comedic action animation style. [Character 1 Boy] Age 8-10, spiky orange anime hair, oversized white kung fu gi (too big, sleeves falling), headband tied crooked, determined serious face (but trying too hard), energetic stance. Self-proclaimed "kung fu master." [Character 2 Girl] Age 8-10, long pink pigtails with ribbons, matching small pink kung fu gi, headband perfectly placed, skeptical expression, hands on hips. Actual skills. [Opening, 0–4s] Wide shot of temple courtyard. Boy in dramatic kung fu stance, shouting: "I am the LEGENDARY MASTER OF WIND STRIKE!" Girl sighs: "You just learned this yesterday." Boy points at her: "PREPARE YOURSELF!" Girl cracks knuckles: "This will be quick." [Comedic Battle Phase 1, 4–12s] Boy throws slow-motion dramatic punch, sleeves flapping everywhere covering his face. Girl easily sidesteps: "You're punching air." Boy recovers, attempts spinning kick, rotates too far, stumbles: "I meant to do a double spin!" Girl does perfect precise kick, boy flies backward into pile of hay dramatically. Boy pops up: "I let you win!" Girl: "Sure you did." Boy attempts ancient "secret technique" — just wiggles his fingers mysteriously. Girl stares: "That's not kung fu, that's jazz hands." Boy gasps: "It's ANCIENT MAGIC!" Girl: "It's ridiculous." [Epic Slow-Motion Moment, 12–18s] Boy charges with warrior cry: "AIIYAHHH!" Camera enters slow-motion at 40% speed. Boy's movement is perfectly exaggerated face scrunched up with effort, sleeves billowing dramatically, hair defying gravity. Girl prepares to counter, eyes calm and focused, background blurs. As boy gets close, girl executes perfect counter-strike in slow-mo, boy flies backward in slow-motion arc, expression shocked, leaves and dust particles suspend around him beautifully. Return to normal speed. [Comedic Recovery, 18–24s] Boy lands hard, dazed stars circling his head (anime style). Girl helps him up: "You okay?" Boy jumps up: "YES! Again!" Attempts helicopter kick, spins out of control, dizzy, crashes into lantern (doesn't break, just wobbles). Girl just shakes her head laughing. Boy: "That lantern was STRONG." Girl: "The lantern is fine. YOU'RE the problem." [Final Stand, 24–30s] They face each other one last time, both in dramatic kung fu poses. Golden light catching both their faces. Boy: "This time I'll definitely win!" Girl smiles: "No you won't." They charge at each other, both doing exaggerated kicks, meet mid-air in freeze-frame, both suspended in mid-kick looking equally confused. Girl: "Um, now what?" Boy: "I don't know!" They both tumble down laughing, rolling in grass, sunshine warm and golden. End on them lying in courtyard laughing, friendship and silliness, genuine joy. [CONSISTENCY] Same two anime children, boy (orange hair, oversized gi), girl (pink pigtails, fitted gi). Traditional temple courtyard, golden hour lighting throughout. Exaggerated anime kung fu moves mixed with genuine combat skills. Boy is goofy and enthusiastic, girl is competent and amused. Physical comedy with respect. Audio: Serene temple ambience, birds, wind through bamboo, boy's dramatic shouting "AIIYAHHH!", girl's sarcastic comments, footsteps and movement sounds, exaggerated punch and kick whoosh sounds, comedic impacts (soft, not violent), slow-motion section: all sounds deepen and stretch (warrior cry becomes deep tone, movement becomes whooshing), lantern wobbling (bong sound), both kids laughing, wind chimes from temple, bright anime action music building, soft nostalgic strings on final friendship moment, kids' genuine laughter.