전체 프롬프트
Photorealistic cinematic 3D character render, physically-based rendering with soft realistic skin shading and subsurface scattering, crisp studio-grade key light mixed with moody practical lounge lighting, realistic cloth drape and leather sheen, shallow depth of field, filmic color grade. NOT flat 2D cartoon, NOT painterly illustration, NOT anime style, NOT cel-shaded, NOT posterized color blocks — fully photoreal rendering throughout, matching a high-end digital-human render. WORLD: a dim neo-noir back-room lounge, deep burgundy velvet booths, a single shaft of amber lamplight, rain streaking a window behind venetian blinds, city neon bleeding through in blue and magenta, palette of burgundy, black and gold with cool neon spill, cigarette smoke drifting through the light, layered depth of field. CHARACTER: Vesper Noir — an extremely tall slim adult woman with warm olive skin, sleek jet-black hair in a low chignon with a loose face-framing strand, dramatic winged eyeliner, deep burgundy lips, a small beauty mark near her mouth, wearing a fitted deep-plum plunging bodysuit, a thin black choker with a small skull charm, a massive draped black coat slipped off both shoulders, thigh-high matte-black leather boots, photoreal digital-human rendering with soft realistic skin shading. CINEMATIC INTRO SHOT DESIGN (6 Filmic Cuts with Expressions): - SHOT 1 (0–2s | Macro Detail): Extreme macro close-up of her fingers spinning a gold-hilted dagger flat on the velvet tabletop, smoke curling past in amber light, the blade catching a single glint. - SHOT 2 (2–4s | Behavior): Medium shot of her tapping ash from a slender cigarette holder against a crystal tray, unhurried, coat sliding slightly further off one shoulder, completely unbothered. - SHOT 3 (4–6s | Expression): Close-up on her face as her half-lidded gaze lifts slowly to camera, a confident smirk forming as she exhales a slow curl of smoke. - SHOT 4 (6–9s | Environment Reveal): Wide shot revealing the full lounge around her — velvet booths, neon bleeding through the blinds, rain tracking down the window glass, she sits centered in the one shaft of amber light. - SHOT 5 (9–12s | Confident Movement): Tracking shot as she rises from the booth and walks toward camera with unhurried confidence, coat trailing off her shoulders, dagger held loose at her side, boots striking the floor in rhythm. - SHOT 6 (12–15s | Hero Poster Frame): Low-angle hero shot, strong silhouette against the rain-streaked, neon-lit window behind her, dagger held at her hip, faint smirk, smoke still drifting past — the poster frame. Weighty natural animation, coat and hair reacting to her movement, subtle facial micro-expressions, filmic 24fps shutter, shallow depth of field. NOT flat 2D cartoon, no painterly brushwork, no anime style, no cel-shading — fully photoreal cinematic rendering only.
3D 애니메이션 · 카툰