Create an original next-generation dark-fantasy sci-fi cinematic battle, 30 seconds, 16:9, 720p. One continuous, relentlessly escalating combat sequence: no pauses, no frozen poses, no static standoffs, no slow dead time. Use Reference [your image here] as the exact locked hero design: armored celestial mech with deep navy and teal plating, copper accents, glowing magenta core gem, long curved teal blade-cape, and living drifting starfield panels beneath the armor. Preserve the exact silhouette, faceplate, armor arrangement, colors, magenta core, blade-cape, and celestial material identity. No redesigns and no duplicate heroes. Enemy: an original colossal horned demon warlord of cracked obsidian and molten magma, carrying an enormous burning greatsword. Environment: shattered volcanic ruins beneath a storm-black sky, glowing lava cracks, embers, ash, broken stone arches, and heavy atmospheric particulate. Continuous action choreography: 0-3s: A violent violet rift splits the storm clouds. The celestial mech descends through it trailing stardust, immediately landing in a low slide across volcanic stone as the demon's burning greatsword crashes down behind it. The hero springs straight into motion with no pause. 3-7s: The hero draws two crystalline daggers while sprinting and meets the demon's upward greatsword swing. The daggers catch the blade mid-arc. At the exact collision, use an aggressive high-speed crash zoom and sharp camera-shake impact, followed by a brief rapid orbit around the locked weapons. Sparks, molten spatter, shockwave rings, and cracked ground explode outward. Do not hold the clash still: the hero slides along the sword edge, twists away, and continues attacking. 7-12s: The demon hurls successive fireballs while the hero flows continuously through sidesteps, a low roll, an aerial twist, and a backflip. Every dodge transitions directly into a counterattack: dagger slashes leave holy violet-white trails, and the hero strikes the demon's armored obsidian limbs while passing. Tracking camera remains energetic, close, and responsive; impacts get fast crash zooms and whip pans. 12-17s: The demon swings its huge sword in a circular sweep. The hero vaults from broken ruins to the demon's weapon, runs along the burning blade, launches off it, and drives both daggers into the demon's shoulder plating. The demon staggers, molten cracks flare, and the hero immediately flips away through smoke and embers. 17-22s: The hero rockets upward while still moving, gauntlets and eye visor brightening with holy starlight. The camera rises in a fast orbital climb. The two daggers are thrown upward and spin above the hero, glowing brighter as they multiply in rapid succession into more than thirty identical holy-energy daggers. They form a huge radiant circular halo behind the hero, each blade pointed toward the demon, humming with white-violet-gold celestial energy. Blade-cape fans wide in the wind. 22-27s: At the apex, the hero dives bare-fisted toward the demon. The entire dagger halo fires continuously in staggered, spiraling arcs. More than thirty glowing holy daggers streak through the demon's armor and body in non-graphic magical impacts, pinning it with white-violet light and sending molten sparks outward. The demon attempts to raise its sword but is overwhelmed by the ongoing blade storm. 27-30s: The hero reaches the demon and delivers a full-force starlight punch into its chest core while the final daggers converge. A massive sacred white-violet detonation erupts, with shockwaves, shattered obsidian fragments, embers, and holy light rushing toward camera. The demon is defeated in a non-graphic energy disintegration. End on a screen-filling flare and hard cut to black. Camera and visual direction: dynamic continuous combat cinematography, fast crash zooms only at weapon impacts, whip pans that always resolve clearly on the hero, close tracking, rising orbit, dramatic anamorphic flares, physically based scratched metal, ray-traced reflections, volumetric god rays, motion blur, high-contrast teal/magenta/holy-white against orange volcanic fire. Make this feel like an original climactic final-boss battle, not based on any existing franchise. Audio: cinematic SFX only, no music—rift thunder, blade hums, metal clashes, sword impacts, fireballs, molten debris, jet-like ascent, holy energy charge, dagger barrage, colossal explosion, then sudden silence on black. Negative: text, watermark, UI overlays, static camera, pauses between attacks, slow-motion holds, freeze frames, low detail, blurry output, deformed limbs, changing character design, duplicate hero characters, gore.