전체 프롬프트
16:9, 30s, stylized anime-real cinematic night in deserted rain-soaked industrial streets, cyan-coral light, 18mm energy, exactly 50 rapid cuts, active chase cameras, burst cuts, and flash cuts. Match @[ref image] exactly as frame one; it controls the sole muscle car, wet city, smoke, reflections, and palette. Streets stay empty and traffic-free. SEQUENCE Shot 1: Frontal WS, locked: exact frame one; the car launches. Shot 2: Ground frontal WS, pull: headlights rush dead center. Shot 3: Ground frontal CU, locked: the grille fills frame. Shot 4: Ground POV CU, locked: chassis thunders overhead. Shot 5: Rear ground CU, chase: tires splash the lens. Shot 6: Wheel ECU, track: rubber slices through rising water. Shot 7: Low profile WS, pan: the car rockets past steam. Shot 8: Top-down EWS, locked: it cuts beneath tangled cables. Shot 9: Telephoto frontal WS, push: towers compress around it. Shot 10: Exhaust ECU, locked: coral backfire, burst cut. Shot 11: Rear low WS, chase: the car pulls a spray ribbon. Shot 12: Wheel CU, track: the front tire strikes deep water. Shot 13: Profile WS, track: a water wall rises beside it. Shot 14: Storefront POV WS, locked: its reflection races on glass. Shot 15: Front 3/4 WS, pan: the real car splits the reflection. Shot 16: Side-mirror CU, locked: the empty street shrinks. Shot 17: Mirror CU, push: a neon intersection grows. Shot 18: Top-down WS, locked: brake marks hook toward it. Shot 19: Low front 3/4 WS, lead: the first drift commits. Shot 20: Wheel CU, orbit: the rear tire circles the drift. Shot 21: Rear 3/4 WS, track: countersteer throws curb spray. Shot 22: Droplet ECU, locked: headlights refract in one bead. Shot 23: Frontal WS, pull: white flash reveals a new street. Shot 24: Rear 3/4 WS, chase: pipes streak in parallax. Shot 25: Curb profile WS, track: the body skims wet concrete. Shot 26: Door CU, track: towers warp across black paint. Shot 27: Driver POV WS, chase: an empty corridor narrows. Shot 28: Hood POV WS, locked: cables whip overhead. Shot 29: Wheel ECU, track: the tire compresses on a rise. Shot 30: Low profile CU, pan: suspension rebounds forward. Shot 31: Dutch front 3/4 WS, lead: it snaps into an alley. Shot 32: Wall-mirror WS, locked: reflection starts drift two. Shot 33: Rear 3/4 WS, whip pan: mirror hands off to reality. Shot 34: Low profile WS, track: drift two clears the alley. Shot 35: Rear WS, chase: smoke and spray swallow the lens. Shot 36: Headlight ECU, locked: two flash cuts pierce haze. Shot 37: High WS, crane: camera dives as the car escapes. Shot 38: Top rear WS, chase: skim the roof, then overtake. Shot 39: Windshield ECU, track: rain beads race upward. Shot 40: Headlight POV WS, chase: road lines stream beneath. Shot 41: Puddle POV WS, locked: the car appears inverted. Shot 42: Wheel CU, locked: the tire shatters that reflection. Shot 43: Ground rear WS, tilt: spray reveals its departure. Shot 44: Frontal CU, pull: retreat inches ahead of the bumper. Shot 45: High front 3/4 WS, orbit: it crosses an empty junction. Shot 46: Top-down EWS, locked: drift three draws a water ring. Shot 47: Wheel ECU, track: countersteer redirects momentum. Shot 48: Rear profile WS, pan: it straightens at full speed. Shot 49: Rear WS, chase: red mist opens around the avenue. Shot 50: Rear EWS, pull: it accelerates onward, cut in motion. SOUND: V8 roar, gear punches, tire scrub, water hits, exhaust cracks, street reverb; cuts strike engine pulses. VFX: Spray and tire smoke catch cyan-coral light; flashes never hide motion. EXCLUDE: duplicate cars, identity drift, populated streets, traffic, daylight, stopped ending.
2D 애니메이션 · 셀 애니메이션