完整提示词
30-second raw wuxia melee in <Ruins>. Handheld kinetic camera, gritty texture, relentless multi-cut action. Every cut inherits the previous movement's momentum. Camera in continuous motion—diving, rolling, orbiting, overtaking, threading between bodies, stone, staff, and dust. No staff-to-flesh contact. Handheld extreme close-up, already moving. <Wanderer> swings <Staff> horizontally, shaft striking ground, stones scattering. <Girl> sidesteps in a sliding dodge, staff brushing shoulder; she backflips, debris flying. Camera dives through the dust gap as both land apart. Close-up tracking shot orbiting the clash. <Wanderer> drives <Staff> down, smashing into ground, dust erupting. <Girl> leaps over the shockwave stepping on debris, twisting mid-air for three rapid punches—two taps on <Staff> shaft to deflect, one straight punch to <Wanderer>'s chest. He staggers into a wall, camera whipping. Body shot freeze-frame slow motion. <Wanderer> drives <Staff> down vertically beside <Girl>, shaft striking stone, debris and sparks erupting. <Girl> twists waist, dropping into a low lateral slide; shockwave misses her, fabric and hair flung by the blast. Slow motion snaps to high speed: she rises from the slide into a whirling kick, sole slamming <Wanderer>'s side face. He hurtles backward through a wall, collapsing it, camera pulling back to extreme long shot. Wide shot, characters rush into frame. <Wanderer> braces one hand in rubble to halt his slide, sprinting forward swinging <Staff>, kicking debris. <Girl> snaps a dangling rebar to leap vertically, dodging rapid staff strikes mid-air, diving down to unleash long-range leg strikes keeping <Wanderer> at bay. Camera overtakes her dive. Side overhead medium-short shot, downward tracking. <Wanderer> heaves <Staff> high for overhead smash, swing bending rebar. <Girl> shifts laterally with rapid shuffling steps, as <Staff> sticks in a crack; she uppercuts <Wanderer>'s jaw, head snapping back, sliding backward, stone cracking. Camera follows the skid. Diagonal angle following long shot tracking <Girl>'s advance. In <Wanderer>'s imbalance, she charges low, barrage of close-range rapid punches, afterimages surrounding him; he raises <Staff> for hasty lateral blocks, shaft jolted off-kilter. She ducks under his guard, spins behind him, elbow into his back. He stumbles forward, <Staff> stuck in a stone column, camera threading through her spin. Close-up tracking shot. <Wanderer> rips <Staff> free, spinning for a full rotational sweep. <Girl> drops under, rolls past to sweep his ankle. He hops the sweep, bringing <Staff> down vertically. She rolls left as staff cracks stone, springs into a crescent kick, heel clipping <Wanderer>'s chin. He reels, camera rolling with her. Handheld orbit shot tracking both. <Wanderer> drags <Staff> across ground sparking stone, launches a diagonal upward strike. <Girl> backhandsprings beneath the arc, lands on a pillar, springs off for a flying knee at his shoulder. He twists, forearm deflecting her knee mid-air, redirecting her into a spinning recovery. She lands in a low fighting stance, camera coiling around the deflection. Extreme wide shot, camera pushing in. <Wanderer> plants his back foot at the temple edge, swings <Staff> in a desperate wide arc. <Girl> leaps from a fallen stone block, backflipping high above him; mid-flip she tucks, extends into a diving axe-kick at his collarbone. He blocks with <Staff>; impact drives him to one knee, she rebounds off the block. Camera blasts backward with the impact wave. Close-up tracking shot, camera overtaking. <Girl> lands in a sliding crouch, immediately launches into a final spinning roundhouse. The kick connects across <Wanderer>'s side as he rises, sending him skidding through the temple threshold, dust spraying. She rebounds from the kick into a sliding recovery, already chambering her next strike, camera pushing past her shoulder into the dust cloud. Lock <Girl>'s helmet, hair, top, shorts, cape, boots. Lock <Wanderer>'s eye-stalks, hood, coat, pants, staff, backpack. Lock <Ruins>'s sun, pagodas, stone architecture. Lock <Staff> as long wooden staff. Camera handheld, gritty, kinetic. Only specified slow-motion beats.
武侠 / 东方奇幻