Prompt complet
STYLE LOCK: Continuous traditional oil painting in expressive impasto style. Heavy palette-knife strokes, thick sculptural oil paint, tactile brushwork, raised paint ridges, visible canvas weave, layered pigments, museum-quality fine art. Every frame, character, environment, cloud, debris, energy and VFX preserve identical impasto texture. Motion blur, impacts, smoke and destruction retain the same paint thickness. No style drift. Never become anime, CGI, digital illustration, cel shading, watercolor, ink wash, comic or photorealistic. LOCK: Use the attached character and environment references exactly throughout the sequence. Never alter appearance, costume, hairstyle, colors, architecture or world design. Blue-white energy belongs only to the male. Crimson-pink energy belongs only to the female. SEQUENCE Shot 1 (0–2s): Rear OTS WS. Begin mid-rush as his blue-white straight punch collides with her crimson flying knee above the city. Camera slips between them and whips around the collision. A giant hand-drawn shock ring tears the clouds. Both recoil into opposite spirals; she immediately turns hers into pursuit. Shot 2 (2–5s): Rear 3/4 FS. Follow her crimson ribbons as she overtakes him with a spinning hook kick flowing into an axe kick across rooftops and towers. He redirects both using moving forearm parries while flying. Their paths carve a double helix around the skyline before his final parry opens her center. Shot 3 (5–9s): Low front 3/4 WS rising between towers. He cuts across her path with a shoulder strike and heavy straight punch, driving her through the upper cloud layer. She rolls through contact, cross-guards and converts the lift into a backward aerial rotation. Her crimson trail hooks downward into another attack while he accelerates after her. Shot 4 (9–11s): Top-down FS. She flips into a descending axe kick. He climbs into it and redirects using a moving forearm. Camera rolls continuously as both dive into a narrow vertical cloud tunnel beside the city. Shot 5 (11–14s): Side WS pulling into EWS. Reveal a broken floating stone bridge. He redirects her fall with a descending palm strike. She twists, plants one foot to rebound, but the moving contact shatters the bridge. Both burst through the rotating debris. Shot 6 (14–18s): Near-subject WS weaving through collapsing rooftops, statues and floating debris. She ricochets into a flying knee while firing crimson-charged fragments. He slips the knee, punches through every fragment and advances through blue-white splinters. She circles at full speed, tightening into a moving crimson spiral around him. Shot 7 (18–21s): Outer-helix WS accelerating around the city. She crosses the spiral with rapid kicks while he redirects forward. He releases a blue-white tiger-striped shockwave tearing apart clouds, rooftops, towers and debris. She converts the blast into another charge while he pursues. Shot 8 (21–23s): Profile MS with fast lateral tracking. She drives an elbow. He parries and answers with a straight punch. She slips outside and returns a spinning back elbow. Every collision changes their flight direction and extends the cloud tunnel. Shot 9 (23–27s): High EWS chasing both energy trails with whip pans. They disappear behind clouds and reappear only on committed attack vectors. She dives with a cutting kick. He bursts sideways to intercept. She flips over his shoulder while he dives through her landing path. Both curve toward one final head-on intercept. Shot 10 (27–30s): Centerline EWS rushing into extreme near-contact. His heavy straight punch collides with her flying knee and spinning back elbow chain. A colossal impasto explosion erupts with sculptural oil-paint ridges, contour echoes, scribbled rings, shattered towers, torn clouds and flying stone debris. The shockwave throws the rotating camera backward. Both burst through the explosion, overtake the shockwave and disappear beyond frame still attacking. End with a brilliant off-screen collision flash. SOUND: No dialogue or subtitles. Continuous fast percussion, violent wind shear, tearing air, pencil scratches, heavy impacts, collapsing stone, cloud ruptures, debris impacts and roaring moving energy. No quiet section. VFX: Rough pencil flicker, scribble trails, vibrating contour echoes, giant hand-drawn impacts, thick impasto paint fragments, palette-knife smears, torn clouds and flying debris. Every effect originates naturally from physical motion. Keep silhouettes readable. EXCLUDE: No identity swap, duplication, color swap, static pose, face-off, recovery hold, frozen frame, hit-stop, slow motion, locked camera, detached effects, texture degradation, style drift or ending reset. Velocity, recoil, redirects and overshoots continue without interruption. Fighters and camera never stop moving.
Dessin à la main et illustration