完整提示詞
Cinematic 2.5D animation: fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WORLD: A moonlit field of tall white pampas grass, palette of midnight indigo and bone white, one crimson-red accent, drifting fireflies, layered fog depth, wind sweeping the grass. CHARACTERS: - HERO: KENJIRO @[Image1] A tall slim shinobi-samurai with a facial scar and wolf-like topknot, wearing a massive oversized faded-indigo haori, thick rope belt, thin bandage-wrapped ankles, a vibrant crimson tattered scarf, and a dark-iron skeletal prosthetic arm. Elongated stylized proportions, painterly matte skin with brush-stroke shading.- RIVAL: A massive shadowed samurai silhouette with a glowing straw hat. CINEMATIC STANDOFF SHOT DESIGN (6 Filmic Cuts with Expressions):• SHOT 1 (0–2s | Hero Arrival): Medium shot of Kenjiro stepping into the moonlit clearing, confident lethal body language. The wind howls, sweeping the tall white grass violently around him.• SHOT 2 (2–4s | Unknown Figure): OTS behind Kenjiro, the rival samurai visible as a massive shadowed silhouette at the far end of the field. Identity obscured.• SHOT 3 (4–6s | Recognition): Reverse OTS from behind the rival, framing Kenjiro's scarred face. His expression shifts to a grim, steely recognition. His eyes narrow.• SHOT 4 (6–9s | Expression Exchange): Alternating close-ups: Kenjiro's eyes filled with cold determination → the rival's glowing eyes under the straw hat. No words. Tension through micro-expressions.• SHOT 5 (9–11s | Weapons Ready): Macro insert of Kenjiro's dark-iron prosthetic hand slowly gripping the hilt of his katana, the metal clinking softly. The promise of conflict.• SHOT 6 (11–15s | Wide Standoff): Wide shot framing both characters at distance facing each other in the moonlight. White pampas grass and drifting fireflies between them. Neither moves. The crimson scarf whips violently in the wind. Hold final frame. Weighty natural animation, heavy coat and crimson scarf reacting to strong wind, filmic 24fps shutter, shallow depth of field. NOT flat 2D cartoon, no bold outlines, no cel shading, not glossy CGI, not Unreal Engine, no photorealism.
手繪 / 插畫動畫