完全なプロンプト
High-budget SaaS motion design commercial, continuation shot. Reference vid2 provides the environment: an endless white void with tall translucent glass slabs, a vertical shaft of backlight, volumetric haze, polished reflective floor, high-key pale blue, periwinkle and silver-white palette, with soft slow-morphing light leaks in peach, amber, icy cyan and lavender drifting across the frame, heavily feathered, out of phase with one another. Reference img1 provides the interface design, its layout, proportions and its two image carousels. PHASE 1 — The shot opens already in motion: a wide horizontal RIBBON of large 16:9 image panels, exactly one panel tall, races from left to right at high speed across the vid2 environment, the camera panning right to follow it. The ribbon and the camera both decelerate together with a long, smooth motion-design ease-out as they arrive at a new area of the white void, where the translucent interface panel from img1 materializes floating in space. The travelling ribbon merges seamlessly into the interface, becoming the upper-left carousel seen in img1: it enters from the right side of the frame, sweeps leftward across the composition and eases out to settle along the left edge, still flowing. Moments later a second identical ribbon forms in the lower part of the frame, emerging from the centre-bottom of the interface and extending toward the right. Both carousels run in the same direction, images travelling left to right at speed. The upper-left ribbon terminates at the centre of the composition with a soft dissolve, its panels fading out where they meet the interface; the lower-right ribbon begins at the centre-bottom with the same soft dissolve, its panels fading in from nothing. The camera glides smoothly through space and settles into its final framing, with the translucent glass interface panel floating centred, its empty central image slot visible as a clear frosted glass rectangle with glowing edges. PHASE 2 — The camera is now nearly static. Both carousels continue flowing while, one after another, four image thumbnails appear inside the empty central slot of the interface, materializing sequentially from the centre outward with a soft opacity fade-in, each one a beat apart. As the images populate, both carousels gradually and gently decelerate, their speed easing down along a smooth motion-design deceleration curve until they are barely drifting. Throughout, the interface panel floats weightlessly in space, its inclination shifting by an extremely subtle amount, an almost imperceptible tilt, as if suspended in air. PHASE 3 — A tunnel of light builds from behind the interface: a burned-out light leak expands rapidly toward the camera, bloom flooding outward, the glass and the panels dissolving into pure luminance until the entire frame turns completely white. Clean white-out transition. Style of carousels and interface borders: dynamic glow travelling continuously along every edge, tracing the borders of the panel and of each image card like a running highlight, light glowing through translucent frosted glass. Broad specular reflections rake diagonally across the surfaces, momentarily blowing sections out to pure white before easing back. Prismatic fringing in peach, icy cyan, lavender and pale gold. Bloom is strong yet smooth. No magenta, no saturated colors. All motion follows strict ease-in and ease-out curves: every movement starts slowly, accelerates to gather speed, then decelerates softly. Motion-design grade smoothness, fluid and precisely controlled, no shake, no cuts, no handheld feel. Photorealistic 3D render, minimal, elegant, 4K.
3Dアニメ・カートゥーン