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@Image 1 defines the location, the lighting and the drawing style of the entire video: flat cel-shaded anime illustration, clean even lineart, muted desaturated palette of deep navy, pale skin and magenta blood, soft film grain, no photorealism, no 3D rendering. The hall has blood spatter running down the white panelled walls and ceiling, tall arched windows onto bare trees at dusk, a wet reflective floor, and an open doorway on the left side of frame with a staircase behind it. Use Image 1 only for the location, the lighting and the drawing style. Do not use it for her face - her face comes from Image 2. Do not use it as a photograph. @Image 2 defines her face and hair, shown from six angles. Use it for her face in every shot, and especially in the close shot: a delicate face with pale skin, thin clean lineart, large grey-blue eyes with fine lashes, a small nose and mouth, very long straight blue-black hair with a heavy blunt fringe. Her face must match Image 2 exactly. Do not reproduce the sheet layout, the grid or the plain background. @Image 3 defines her outfit from the front, side and back. Use it only for the clothing - the dark navy ruffled long-sleeved blouse with a ribbon tie at the collar, the tiered navy skirt with ruffled hems, the navy knee socks and the black loafers. Do not reproduce the sheet layout, the grid or the plain background. Three shots, one continuous scene. The camera is locked off and never moves in any shot. She is completely deadpan throughout - she never smiles, her eyebrows never move; only her eyes blink, her mouth moves when she speaks, and her body moves when she walks. Shot 1, about 4.5 seconds. A low wide shot of the blood-spattered hall exactly as in Image 1, the girl standing on the right, looking slightly up and away from camera. Her shoulders rise and fall once with a slow breath and the ends of her hair drift. The blood spatter does not move. At the end of the shot she slowly turns her face toward the camera. She does not speak. End state: she is looking straight into the lens. Shot 2, about 4 seconds. A hard cut to a medium shot, her head and shoulders on the right of frame with the empty hall on the left. Her face is lit clearly and matches Image 2 exactly. She holds the look for a beat, then speaks in Japanese in a flat, unbothered tone: {招いた覚えはないけど、まあいいでしょう}. Her expression does not change before, during or after the line. End state: she is still looking into the lens, mouth closed. Shot 3, about 6 seconds. A hard cut to a wide shot of the hall with the open doorway on the left. She walks unhurriedly from the right of frame toward the doorway, her skirt and hair swaying a beat behind each step, her reflection moving across the wet floor. She reaches the doorway, rests one hand flat on the door frame and stops. She turns her head back over her shoulder toward the camera and speaks in Japanese in a cold, level tone: {紅茶にする、それともコーヒー?}. Her expression does not change. End state: she stands still in the doorway with her hand on the frame, looking back at the camera. ( no music ) < a large empty hall with long reverb, a faint wind outside, occasional water drops falling into shallow water, and unhurried footsteps on the wet floor in the last shot >
2Dアニメ・セルアニメ