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生成一段 15 秒、写实电影质感的动作 Vlog 视频。主角是一位 24 岁左右的中国女孩 图片1 ,黑色自然长发,清晰可辨的东方面容,五官真实自然,穿着浅色针织上衣和深色半裙。地点是现代中国一线城市清晨街道 图片3 ,小区门口外有包子铺、便利店、公交站牌、共享单车、梧桐树、人行道、中文店招和来往行人。视频开头像手机自拍 Vlog,手持镜头轻微晃动,真实生活感。 0–2 秒:现实女孩图片1 从中国城市小区门口走出来,举着手机自拍,微笑看向镜头。背景是清晨街道、包子铺、便利店、公交站牌和中文店招。镜头是手机前置自拍视角,轻微手持晃动,环境声有早高峰人声、车辆声、早餐店蒸汽声。 2–4 秒:她身后街口突然传来沉重撞击声,一只高大的黑色怪兽从公交站旁冲出,撞翻共享单车,路人惊慌逃散。女孩猛地回头,笑容消失,眼神变冷。镜头快速转向她身后,怪兽清晰出现在画面中央,身形巨大,皮肤粗糙,低吼,脚步震动地面。 4–7 秒:女孩站定,镜头切到中近景,重点拍她完整变身 图片4 。她抬手挡在身前,金色和青色神力从手腕、肩膀、发梢涌出,普通针织上衣被光纹覆盖,逐层变化成中国神话女神战甲 图片2 。战甲有青铜金属纹理、云纹、羽状肩甲和发光腰带,长发被气流扬起,额间浮现金色神印。必须看清从现实女孩变成神话女神的过程,不要一闪而过。她低声说一句中文:“别再往前了。” 7–9 秒:怪兽扑向她。镜头切到低角度广角,女神向前冲刺,脚下地面裂出金色光纹。她侧身躲开怪兽爪击,右手凝聚青金色长刃,反手斩中怪兽手臂,火花和黑色鳞片飞溅。动作要清楚,人物和怪兽都在画面中央,不要只拍光效。 9–11 秒:连续近身打斗。镜头跟随女神绕到怪兽侧面,她跃起踢中怪兽胸口,怪兽后退撞到公交站牌。女神落地后双手结印,身后短暂浮现中国神话女神虚影,云纹神环展开。怪兽再次扑来,她用神力护盾正面挡住冲撞,冲击波吹动路边树叶和中文店招。 11–13 秒:女神抓住怪兽破绽,向前一步,掌心爆发青金色能量,将怪兽击退到街道中央。怪兽倒地低吼,烟尘散开,路人远远停下脚步。镜头轻微晃动,像手机真实拍到这一幕。女神站在街道中央,战甲发光,背后是现代中国城市街景。 13–15 秒:重点保留 2 秒现实女孩状态。女神身上的青金色神光慢慢收回,战甲一层层消散,重新变回最开始那个现实中国女孩图片1 ,浅色针织上衣和深色半裙恢复原样,额间神印消失,长发自然落下。她站在街边,轻轻喘气,看了一眼倒地的怪兽,又转头看向手机镜头,露出一点尴尬又淡定的表情,像什么都没发生一样,小声说一句中文:“上班要迟到了。” 最后画面停留在现实女孩的脸和普通穿搭上,至少保留 2 秒。 全程保持同一个中国女孩的脸,不要变成欧美面孔,不要变成二次元,不要卡通风。最后必须从神话女神明确变回现实女孩,并且现实女孩状态保留完整 2 秒。 打斗部分集中在 7–13 秒,必须有闪避、斩击、踢击、格挡、反击和击退怪兽,不要只用发光和烟雾代替打斗。 全程无字幕、无背景音乐,仅保留城市环境声、怪兽低吼、能量音效、打斗撞击声和人物中文对白。 画面保持写实电影质感,中国城市环境真实,有中文招牌和中国街景细节。

モデル比較

Model comparison: this source video includes Seedance 2.5 alongside other model outputs. The stored clip is not represented as exclusively generated by Seedance 2.5.

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Seedance 2.5で作成

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被写体、動作、カメラ、タイミングを調整して、新しいSeedance 2.5生成を始めます。

Seedance 2.5

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モデル比較15s

モデル比較

@Image 1 defines the young woman's face, hairstyle, clothing and the illustration art style of the whole shot: clean anime lineart, flat cel shading, muted retro colour palette, soft film grain, no photorealism. Keep her design and the art style identical. Do not use the image as a photograph and do not change the drawing style. A single static locked-off shot, no camera movement. The young woman slowly turns her head to her right, away from the camera, until she is seen in three-quarter profile. She tilts her chin slightly down, one corner of her mouth lifting into a small wry smile, and lets out a short amused breath. Her hair swings a beat behind the turn and settles. At the end she holds that pose. The girl says in Japanese, in a low, half-exasperated, teasing tone: {なーに言ってんだか} ( no music ) < a quiet room, faint distant traffic >

モデル比較30s

モデル比較

<<<Image1>>> は Girl A の顔、黒髪の肩上ボブ、青い瞳、体格、制服デザインを定義する。Girl A は標準語を話す真面目な吹奏楽部員で、担当楽器はクラリネット。白背景や元のポーズは継承しない。 <<<Image2>>> は Girl B の顔、茶髪ポニーテール、体格、制服デザインを定義する。Girl B は関西弁を話す明るい吹奏楽部員で、担当楽器はトランペット。白背景や元のポーズは継承しない。 <<<Image3>>> は Girl C の顔、ダークブラウンのボブヘア、体格、カーディガンを含む制服デザインを定義する。Girl C は博多弁を話すおっとりした吹奏楽部員で、担当楽器はフルート。白背景や元のポーズは継承しない。 この3枚の参照画像は3人の別々の女子生徒を定義する。主要人物はこの3人のみ。顔、髪型、衣装、担当楽器、方言、性格を混同しない。 夏休みの高校の吹奏楽部を描く、爽やかで自然な日常アニメ映像。舞台は夏の朝の音楽室。窓の外は強い日差し、青空、校庭の緑。室内には譜面台、椅子、楽器ケース、扇風機、開いた窓、少し揺れるカーテン。外から蝉の声が聞こえる。空気は少し暑く、夏休みの学校らしい静けさがある。字幕なし、ナレーションなし。 全体のカメラ方針: 自然なマルチカット構成。1カットごとに目的を持たせる。引きの状況説明、寄りの仕草、手元の演奏、表情のリアクションを交互に見せる。人物を棒立ちにしないため、会話中も視線移動、重心移動、髪の揺れ、汗をぬぐう、譜面を見る、楽器を持ち直す、息を吸う、指を動かすなどの小さな動作を常に入れる。カメラは不自然に激しく動かさず、ゆるいドリーイン、軽いパン、短い横移動、自然なカットつなぎで構成する。演奏中は表情、指、口元、楽器、視線のやり取りを細かく切り替える。 全体の音: 蝉の声、教室の環境音、椅子を引く音、楽器ケースを置く音、扇風機の回転音、カーテンが揺れる気配、楽器を持つ音、短いチューニング音、息づかい、そして短い合奏。 0〜5秒 — 登場と状況説明 カット1: 音楽室の中を外の窓側から見たやや広めの引き。カメラはゆっくり前進する。朝の光が斜めに差し込み、窓辺のカーテンが揺れている。Girl A は譜面台の前で譜面を見ている。Girl B はドア側から入ってきて、少し前かがみで暑そうにしている。Girl C は楽器ケースを机に置く。 カット2: Girl A の胸上のミディアムショット。譜面から目を上げ、2人を見る。クラリネットの部品を持ちながら落ち着いて言う。 Girl A が標準語で言う: {おはよう。最初のフレーズ、合わせよう。} 終了状態:3人ともそれぞれの準備に入る空気になる。 5〜10秒 — 暑さと夏休み感 カット3: Girl B のミディアムショット。カメラは少し右から寄る。Girl B は制服の襟元を軽くつまみ、片手であおぐようにしながら、汗をぬぐって言う。ポニーテールが少し揺れる。 Girl B が関西弁で言う: {音楽室あっつ!} カット4: 扇風機の回転を一瞬映すインサート。続いてカーテンが揺れるカット。夏の空気を見せる。 カット5: Girl C のやや寄りのミディアムショット。Girl C は楽器ケースを開けながらふっと笑い、フルートを取り出して言う。 Girl C が博多弁で言う: {でも夏休みの部活って感じやね。} 終了状態:3人の気分がそろい、練習モードに入る。 10〜15秒 — 準備と合図 カット6: 手元の短いモンタージュ。テンポよく3つの短いカットをつなぐ。 - Girl A がクラリネットを組み立てる指先の寄り - Girl B がトランペットのバルブを軽く押して感触を確かめる寄り - Girl C がフルートを水平に持ち、キーに指を置く寄り カット7: 3人の半身が入る横並びのミディアム3ショット。カメラはゆっくり左から右へ小さくスライドする。3人が譜面台に向き直る。Girl A は譜面を見てから2人を見る。Girl B は姿勢を正し、Girl C は小さくうなずく。 カット8: Girl A の顔寄り。目線で合図し、小さく息を吸って言う。 Girl A が標準語で言う: {いくよ。} 終了状態:3人が同時に吹き始める直前。 15〜24秒 — 合奏メイン 演奏パートは会話よりも長く取り、部活らしい集中を見せる。カメラはテンポよく切り替えるが、空間の向きは崩さない。 カット9: 3人を正面から捉えたミディアム3ショット。合図と同時に演奏開始。最初の1〜2秒はこのカットで、3人が同時に入る瞬間を見せる。息を吸ってから音を出す流れを自然に見せる。 カット10: Girl A のクラリネットの手元と口元の寄り。指が動き、真剣な視線が譜面へ向く。 カット11: Girl B のトランペットのややローアングル寄り。ベルの輝き、頬の張り、バルブを押す指の動き、リズムに少し乗る体の揺れを見せる。 カット12: Girl C のフルートの横顔寄り。フルートの水平ライン、指先、落ち着いた息遣い、やわらかな目線を見せる。 カット13: 再び3人の斜め前からの3ショット。カメラがわずかにドリーインし、3人の音がまとまっていく感じを見せる。演奏中、Girl A は譜面と2人を交互に見て、Girl B は少し楽しそうに吹き、Girl C は安定して支える。 カット14: 短いリアクション挿入。Girl A の目線、Girl B の口元、Girl C の指先をリズムよく短く切り替えて、演奏の躍動感を出す。 終了状態:フレーズを吹き終え、音が止まり、3人が手応えを感じる。 24〜27秒 — リアクション カット15: 演奏直後の3ショット。音が止まり、一瞬だけ静けさ。Girl B が顔を上げて、嬉しそうに笑う。Girl A は少しほっとし、Girl C はうなずく。 カット16: Girl B の寄り。トランペットを少し下ろして、明るく言う。 Girl B が関西弁で言う: {今のええやん

モデル比較17s

モデル比較

Create a vertical 9:16 summer-night outdoor idol concert in a polished Japanese animated feature-film style. REFERENCE ASSIGNMENTS: Use@Image 1 as the definitive character and costume sheet for the solo female idol Maya Kisaragi. Faithfully preserve her long wavy pastel-pink hair, pink eyes, rose hair ornament on the left side, white-pink-and-gold rose-themed summer concert costume, jewelry and shoes. Use@Image 2 as the reference for Maya’s face, expressions, anime rendering quality and on-stage singing presence. Use@Image 3 as the definitive reference for the large rose-shaped outdoor stage, central floral LED screen, runway, pink-and-blue concert lighting and audience layout. Use@Image 4 as the design reference for the white and rose-gold rose-decorated microphone and stage props. Maya is the only main idol in the video. Do not interpret the front, side and back views in the character sheet as separate people. Preserve exactly the same face, hairstyle, body proportions, costume, accessories and microphone throughout the video. FIRST 15 SECONDS — MANDATORY SHARED SEQUENCE: 0–3 seconds: Begin at night from a low over-the-shoulder audience viewpoint. A full stadium crowd waves pink glow sticks. Smoothly dolly forward along the runway toward Maya standing at its center. Stage lighting shifts from pink to blue-violet in rhythm with the music. Rose petals drift naturally through the summer night air. 3–8 seconds: Continue the same forward camera movement into a medium shot. Maya sings brightly into the rose-decorated microphone in her right hand, with natural lip synchronization. She moves her left hand from her chest outward toward the audience and smiles warmly. Her long hair, ribbons and translucent skirt layers move naturally with her body and the light night breeze. 8–12 seconds: Without cutting, arc gently around Maya from left to right and move into a waist-up medium close-up. The giant rose LED behind her blooms with light while thousands of pink glow sticks form a deep wave of light in the background. Keep her face, hands, costume details and microphone stable and clearly rendered. 12–15 seconds: The chorus reaches its first climax. Pull back slightly to reveal Maya’s full body and the stage. While continuing to sing, she raises her left hand toward the night sky, then reaches toward the audience. One synchronized burst of pink-and-gold fireworks appears on both sides of the stage and the audience cheers. At exactly 15 seconds, form a visually complete climax that works as a natural ending for a 15-second video. CONDITIONAL CONTINUATION FOR VIDEOS LONGER THAN 15 SECONDS: If the selected video duration is 15 seconds or less, do not compress, preview, or mix any of the following events into the first 15 seconds. 15–21 seconds: Continue the same uninterrupted take. Maya walks gracefully down the runway while singing. The camera travels backward in front of her, keeping a stable medium-full composition. She looks toward the audience on both sides and gives a small wave. Synchronize her walking, singing, hair and costume motion naturally. 21–26 seconds: At the circular end of the runway, slowly orbit around Maya. Reveal the audience’s pink glow sticks as an ocean of light, with the rose stage and distant fireworks filling the vertical background. Maya smiles toward the camera, then points the microphone toward the crowd for a brief call-and-response. 26–30 seconds: The audience sings and cheers, and Maya performs the final phrase. Smoothly push into a frontal close-up. She makes eye contact with the camera, smiles gently and places her free hand over her chest. The rose LED glows brightly behind her as soft pink petals pass through the foreground. End on a clean, beautiful hero shot with her face clearly visible. VISUAL DIRECTION: Elegant, vibrant Japanese animated feature-film quality; delicate linework, luminous colors, soft skin shading and a pink, rose-gold and blue-violet palette. Preserve facial and costume details under strong concert backlighting. Use smooth cinematic camera motion, natural spatial depth and energetic live-concert atmosphere. Keep Maya inside the central safe area of the vertical frame. Do not crop her face, expressive hand or microphone at important moments. AUDIO: Bright and emotional Japanese idol pop with female lead vocals, live drums, bass, guitar and sparkling synthesizers. A youthful, clear Japanese singing voice. Synchronize the vocals, lip movement, band, choreography and lighting changes. Include natural crowd cheers and calls, spacious outdoor concert ambience and the low distant impact of fireworks. Keep the song dominant and the crowd below the vocal level. No clipping, distortion or random noise.

モデル比較15s

モデル比較

At 0.0s, [0s-4s] the wide tracking shot follows the teenage girl as she rapidly pedals her vintage dark green step-through bicycle downhill along the weathered asphalt road, with the camera facing the east vector while violent coastal winds whip her hair backward against a bright blue sky. She is wearing a wide-brimmed straw hat with a red ribbon, a white sailor summer shirt with a blue collar, a navy blue pleated skirt, and white canvas shoes, maintaining strict structural permanence of her wardrobe. [4s-8s] The camera smash cuts to a low-angle extreme close-up macro tracking shot as the rapidly spinning front tire violently slices through a shallow rain puddle on the rough asphalt, blasting a dynamic spray of water droplets directly toward the camera lens. [8s-11s] The camera violently whip-pans up to a medium close-up of her side-profile as a sudden heavy gust of wind from the west vector ocean horizon blows her straw hat backward, forcing her to squint her eyes and smile peacefully. [11s-15s] The camera smoothly cranes up from behind her back in an over-the-shoulder wide reveal shot as she firmly brakes to a halt in the foreground, revealing a vibrant yellow-and-green commuter train roaring horizontally across a rusted railway crossing in the deep background. The entire scene takes place in a strict 100% Euclidean real-world outdoor environment featuring a clean separated asphalt pavement surface and a raised concrete curb physically separating the road from overwhelmingly lush tall green summer grass, ensuring zero melted roads and zero phantom trains. The visual execution is a cel-shaded Studio Ghibli anime aesthetic featuring intense triadic color separation of the bright blue ocean, vivid green grass, and the yellow train, enhanced by interactive warm sunlight wrapping around the subject's cheekbones and thick volumetric atmospheric summer haze, completely free of plastic 3D CGI slop or character morphing.

モデル比較14s

モデル比較

Using Higgsfield — epic cinematic fantasy-sci-fi battle, one continuous 30-second shot with smooth multi-angle flow and tempo shifts, no hard cuts, no UI. A lone glowing sorceress duels a colossal armored titan-mech across a world of floating jungle cliffs. Heroine: A slender warrior-sorceress wreathed in radiant emerald-green energy — flowing luminescent robes, glowing vein-like markings across her skin, hair lifting in the power. Defiant, hands raised, channeling green light. Fully original character design, consistent across every shot. The Titan: A colossal crimson-and-obsidian armored mech-titan, sleek beveled plating with glowing seams, towering over the canyon. It winds up and unleashes a massive blinding energy beam. Original mecha design, not based on any franchise. World: A breathtaking alien landscape of floating jungle-topped cliffs and rock spires wrapped in mist, cascading waterfalls, lush canopy, drifting debris and embers, giant pale planets low on the horizon, volumetric god rays through haze. Enormous, awe-inspiring scale. Shot flow (continuous, varied angles): 0–5s — Sweeping aerial glide over the floating cliffs and waterfalls as a first lance of energy tears across the canyon, embers streaming. 5–11s — Camera drops to the sorceress on the cliff edge, emerald power flaring, a tight low hero angle as the titan looms through the mist before her. 11–18s — Close intensity: her glowing markings pulse, eyes locked; cut of motion to the titan winding back, servos groaning. 18–25s — The titan fires a massive golden-red beam across the chasm; she braces behind a shield of green light, rock shattering, dust exploding, camera shaking with the impact. 25–30s — The beam fades, dust settles on the reeling giant, the sorceress still standing; camera pulls back for an epic hero-wide of the whole vista. Motion & FX: enormous scale and weight, cinematic slow-fast pacing, volumetric dust and ember sims, energy-beam bloom and light scatter, debris physics, atmospheric haze, dynamic sweeping camera, strong shot-to-shot character consistency. Style: hyper-realistic cinematic VFX, epic blockbuster fantasy-sci-fi, Unreal Engine 5 / film-grade render, ray tracing, HDR, rich color grade (emerald green vs crimson-gold), anamorphic lens flares, shallow depth of field, film grain, 4K, 24fps. Audio (native): deep cinematic score swell, titan servo groans, crackling energy, the roar and boom of the beam, wind. NEGATIVE PROMPT: UI, HUD, game overlay, on-screen text, watermark, logos, celebrity likeness, movie or franchise IP, copyrighted characters, cartoon, low resolution, blurry, distorted anatomy, extra limbs, fused fingers, warped mech, morphing geometry, inconsistent character between shots, flickering, washed-out colors, jitter

モデル比較20s

モデル比較

A 20-second 21:9 ultra-widescreen plush universe adventure, rendered in hyper-detailed plush materials, cinematic cosmic scale, cute forms contrasted with intense action, exaggerated FPV camera work, and authentic soft-body physics. A spaceship made of plush fabric, buttons, zippers, and stuffing carries three small plush animals—a rabbit, a fox, and a crow—fleeing at high speed through a universe of giant yarn planets, fleece nebulae, and stuffed-toy beasts. A giant interstellar whale covered in deep-blue long plush fur with glass-button eyes chases them from the nebula. The action includes the zipper-ship catapulting into flight, low-altitude high-speed orbit around a yarn planet, the whale bursting out behind, weaving through a button asteroid belt, being swallowed into the whale's body, escaping through a golden zipper on its back, the whale slowly deflating like a toy losing its stuffing, and finally bursting through a pink-purple fleece nebula toward a colorful button sun.